JAS-39 (Jackal Attack Ship #39)
Available for all lifestyles
During the the late phase of big colonial wars, most governments had begun to run low on funds, but the need for military ships was still high. With a low building cost, and the ability to function both in space and in atmospheres made the Jackal Attack Ship version 39 the most ordered assault space ship throughout the whole sector.
Nowadays, the JAS-39 model are mostly used by mercenary pilots. Most ships have been personalized to fit its pilot, but they all got their speciality set to offensive combat.
Assault points | : | 8 | |
Defence points | : | 2 | |
Hiring cost | : | 7 000 | credits |
Daily cost | : | 1 | crystal |
| : | 1 | food |
| : | 20 | credits |
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DDR-45 (Dynamic Defence Raider #45)
Available for all lifestyles
The Dynamic Defence Rider model 45 was just like the JAS-39 mass produced in the end of the big colonial wars, but these ships were, as the name implies, used mainly for defence rather than offensive combat.
Assault points | : | 2 | |
Defence points | : | 7 | |
Hiring cost | : | 7 000 | credits |
Daily cost | : | 1 | crystal |
| : | 1 | food |
| : | 20 | credits |
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Manticore
Biotech Godzillas
Manticores are not like any other space ship you might have encountered. As a matter of fact they are not even ships, but huge living creatures. They were genetically designed by the biotechnicians in the early colonial days, not long after the collapse of the Earth.
Manticores have their own conciousness and free will, but they behave more like pets rather than intellectual equals to the Biotech human mutants. The Biotech government issued the development of this species as they needed to strengthen their defenses, and the Manticores' primary function was to act as guards at small science facilities in space. This species is extremely popular among non-government Biotech groups as it is loyal and lacks the intellectual resources to think for itself and critisize orders.
The weaponry systems of a manticore is, of course, completely biological. By firing acid spores, as well as confronting enemy ships physically, it can deal great amount of damage to opponents. It also has an amazing ability to heal itself quickly, thus making it less vulnerable to minor damage caused by enemy ships. However, as Manticores were designed to stay put to guard certain familiar places, it feels uncomfortable leaving its' object of protection, and does not behaive properly in offensive combat.
Assault points | : | 6 | |
Defence points | : | 13 | |
Grow cost | : | 14 500 | credits |
Daily cost | : | 10 | food |
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Kingston Cruiser
SpaceRastas
Equipped with some of the most powerful assault weapons available to class C space ships, the Kingston Cruiser comes in handy when preparing for war. With an almost rediciously large amount of cannons in all sizes, it will take out nearly any ship of the same size.
The Kingston Cruisers are all alterations of old ships, so it is not really one type of ship. What they do have in common is a crew of SpaceRastafari rude boys and the blessing of Jah. It's somewhat of a mystery what makes these ships so effectful in battle, as SpaceRasta engineering is worthless, and the crew is most likely to be completely stoned.
What is well known, though, is that too much ganja, too loud music and non-functioning radar systems makes the Kingston Cruiser an easy target for silently approaching ships. This vulnurability is often taken advantage of by when attacking SpaceRasta convoys.
Assault points | : | 15 | |
Defence points | : | 4 | |
Constructing cost | : | 13 000 | credits |
Daily cost | : | 1 | crystal |
| : | 4 | food |
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Neuromancer
Cyberpunx
The Neuromancer is a small and compact ship, completely controlled by Artificial Intelligence. As cyberpunk engineers are fond of creating new lifeforms, the Neuromancer was created in such a way that it doesn't carry any human crew, it rather acts as a being of its own. As the cyberpunk societies are the only ones who recongnise the Neuromancers as individuals with the same rights as other beings, they are loyal to the core to their creators.
Even though the Neuromancer doesn't excell in either assault nor defensive power, it is well balanced and handles incoming attacks just as well as initiated combat. It carries EMP cannons so powerful that it would make the crew of any other ship green as vomit of jealousy. As the ship is controlled by an AI it always stays alert to the max; only ships with the most extreme stealth devices can sneak upon a Neuromancer, with a little luck that is.
The drawback of Neuromancers is that they are slightly more expensive to produce than the average ship, and have an enourmous up-cost.
Assault points | : | 13 | |
Defence points | : | 12 | |
Constructing cost | : | 16 000 | credits |
Daily cost | : | 3 | crystals |
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Umbra / Hunter
Shadows
Through outstanding stealth technology, unknown to the established scientific cirkles, little is known about the shape and functionality of the Umbra ships. Often lurking in dark lunar spots, the Umbra is by leading experts considered to make up big parts of both the offensive and defensive forces of the Shadows. Calculations point to good fighting skills and military flexibility.
Whitnesses have reported rather strange behavior of Umbra ships. Silently floating through space, the close to invisible Umbra have been sighted suddenly gaining additional strenght, changing form into an aggressive ship and taking its pray by surprise. This form of Umbras are referred to as Hunters.
Assault points | : | 9 (13) | |
Defence points | : | 9 (1) | |
Constructing cost | : | 13 500 | credits |
Daily cost | : | 1 | crystals |
| : | 5 | food |